Monday, March 5, 2012

Major Project 7

1. My game will require players to combine rotating objects in an order that causes all of the objects to move simultaneously. The player advances if all objects are moving.

2. There will be many ways to combine the objects ((n+1)!, where n is the current level), but the player will be able to eliminate many of them by observing the shapes of the objects. This shouldn't become a problem because the levels will likely have multiple solutions, and again, many combinations will be easy to eliminate. A new mechanic will likely be necessary to keep the game interesting, but it could continue to hold the player's attention if the puzzles do not become repetitive.

3. The feedback for this game should be reasonable. Gears will not propel themselves off-screen, but mashing gears together instead of just bringing the teeth into contact will produce an unpleasant noise and result in lost points.

And as entertaining as it might be to watch someone play a level where the gears break and no restart function is provided, the game's negative feedback will not be quite that harsh.

Positive feedback will simply involve getting points, having the gears move, and advancing levels.

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